Pixel : Jurnal Ilmiah Komputer Grafis adalah jurnal dengan No. ISSN p-ISSN : 1979-0414 (print) dan e-ISSN : 2621-6256 (online), yang diterbitkan oleh Univeristas Sains dan Teknologi Komputer (STEKOM). Jurnal ini terbit 2 kali dalam setahun yaitu pada bulan Juli dan Desember. Misi dari Jurnal Pixel adalah untuk menyebarluaskan, mengembangkan dan menfasilitasi hasil penelitian mengenai Ilmu bidang Desain, Media dan Ilmu Seni, sebagai media bagi para dosen, guru, peneliti dan para praktisi dalam bidang Desain, Media dan Ilmu Seni dari seluruh Indonesia, dalam melakukan pertukaran informasi tentang hasil-hasil penelitian terbaru yang telah dilakukan. Adapun ruang lingkup Jurnal Pixel adalah: 1. Ilmu Seni Pertunjukan 2. Ilmu Kesenian 3. Ilmu Seni Kriya 4. Ilmu Media 5. Ilmu Pendidikan Keseniaan 6. Arsitektur 7. Desain Komunikasi Visual 8. Desain Multimedia 9. Desain Grafis PIXEL Vol 13 No 2 (2020) - Jurnal Ilmiah Komputer Grafis : 1. Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human Tony Wibowo, Universitas Internasional Batam Kelfia Limanda, Universitas Internasional Batam Abstract Video games with strong narratives are getting popularity among video game developers. There are a number of games that were developed with world issues as the narrative. This research was conducted to prove whether a video games have a potential to be a media for education on world issues. This research was conducted by exposing video games through game play video of Detroit Become Human video game to 27 respondents who are not familiar with said video game for 22 days and submit their report about their experience through online questionnaire. The study was tested by comparing the respondents' views on the world's issues before and after the respondents exposed to the video and codifying their responses in order to quantify the responses received. The results of the study prove that the consensus agrees that video games have the potential to be a media for education on world issues. Apart from that, it was also found that video games were able to educate players in the long term but not significant in the short term. 2. ANIMASI 2D MEDIA PEMBELAJARAN JARINGAN ORGAN TUBUH MANUSIA BERBASIS MOBILE Nur Budi Nugraha, Sekolah Tinggi Teknologi Dumai Soni fajar Mahmud, Sekolah Tinggi Teknologi Dumai Abstract Learning is a process of communication between students, teachers and teaching materials. The delivery of learning messages from teachers to students is currently still using teaching aids in the form of books. This makes students less interested and feel bored when absorbing lessons, so that it gives the effect of being lazy to learn. This study designed mobile based 2D animation as an interactive learning tool for learning materials for human organs based on mobile android. This study uses the waterfall method in conducting research which includes the stages of planning, analysis, design, implementation and testing. Based on the research results, this 2D animation learning media makes it easy for students to study material about human organs that cannot be seen directly. This animation has several elements such as text, audio, video and animated images so that it attracts students' attention to feel happy in learning compared to conventional ways. 3. A HOLISTIC MODEL IN LEARNING MULTIMEDIA DESIGN DEVELOPMENT HOLISTIC MODEL IN LEARNING MULTIMEDIA DESIGN DEVELOPMENT Edy Jogatama, University of computer science and technology (STEKOM) Eko Sediyono, Satya Wacana Christian University Ade Iriani, Satya Wacana Christian University Abstract Multimedia learning software development requires design methods, development tools, examination models and proficiency in Information Technology systems. It is necessary to formulate a Holistic Method which considers all related aspects in order to guide the quality of good design in designing Multimedia Learning. Implementing the findings of the Holistic Method formulation to build multimedia learning with good design quality. This study formulates the stages of multimedia development which include: Creative Brief, Design, Material Preparation, Compiling, Testing, Distribution. The multimedia software development process will be guided by 15 guiding elements which are grouped into 5 elements, include : content, appearance, utility aspect, user caracter, and didactic. These guiding elements are used to produce good quality learning multimedia designs. The methodology is called Holistic Multimedia Development Model (HMDM). Selengkapnya bisa dilihat disini. PANDUAN PENULISAN
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